Selected Project

My Snowy Friend

My Snowy Friend is a cozy puzzle-adventure game built in Unity, where players guide a snowman and a rescued kitten through a series of environmental challenges.

The game combines physics-based interactions, state-driven mechanics, and structured level design to create a cohesive gameplay and narrative experience.

I developed the entire project solo, handling everything from core gameplay systems to level design and art creation.

Concept & Experience

My Snowy Friend is a cozy puzzle-adventure focused on guiding a snowman and a kitten through a series of environmental challenges using logic, movement, and physics-based interactions.

Problem & Approach

Designing puzzle games requires balancing challenge, clarity, and progression. This project approaches it through structured levels, controlled mechanics, and gradual complexity, ensuring players learn systems without confusion.

Key Benefits

System Design & Architecture

The game is built around a modular entity system, allowing shared behavior across multiple gameplay elements while keeping logic scalable and maintainable.

Gameplay Systems

Gameplay is driven by state-based interactions, where entities, mechanisms, and environment elements respond dynamically to player actions.

Level Design

Levels are structured to teach, challenge, and reinforce mechanics through a controlled progression system.

Technical Highlights

Developed in Unity with a focus on state management, system design, and scalable architecture.

Impact on My Development

This project strengthened my ability to design and manage complex systems, structure large-scale projects, and maintain consistency across interconnected mechanics.